Deterministic Lockstep & State Verification
Multiplayer games degrade rapidly when network jitter or floating-point drift causes client states to diverge. We design simulation loops where every state transition is a pure function of quantized tick inputs.
- Rolling State Checksums
- Periodic cryptographic hashes of authoritative entity state detect any client divergence on the exact tick it occurs.
- Command-Stream Replays
- Because simulations are deterministic, full matches and collaborative sessions record as compact input streams rather than gigabyte video captures.
- Resilient Session Rejoin
- Transient connection drops recover cleanly through state snapshot catch-up and input buffer replay.